Michael Fogleman

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Pirate Maps December 2015

257 Python Cairo 2D Graphics Maps

Procedurally generated pirate treasure maps. X marks the spot!

This was my submission in the /r/proceduralgeneration monthly challenge. I used several excellent third party libraries...

  • cairo for rendering
  • colour for color interpolation
  • noise for simplex noise
  • Pillow for saving debug images of noise layers
  • pyhull for delaunay triangulation
  • Shapely for all kinds of 2D geometry operations