Michael Fogleman

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Cellular Forms June 2019

94 C++ Generative 3D

An implementation of Andy Lomas' Cellular Forms.

This is an implementation of a generative algorithm by Andy Lomas, described in his paper Cellular Forms: an Artistic Exploration of Morphogenesis.

While Andy implemented his algorithm on the GPU, my implementation is CPU-based. It includes a real-time viewer where you can watch the forms grow. It can also export STLs, which I used to then ray-trace the results. I found it interesting to "chop" the models in half, revealing their intricate inner structure as shown in the image here.