Projects tagged "generative"
Hopefully something here will catch your eye.
Table of Contents
Cellular Forms June 2019
An implementation of Andy Lomas' Cellular Forms.
This is an implementation of a generative algorithm by Andy Lomas, described in his paper Cellular Forms: an Artistic Exploration of Morphogenesis.
While Andy implemented his algorithm on the GPU, my implementation is CPU-based. It includes a real-time viewer where you can watch the forms grow. It can also export STLs, which I used to then ray-trace the results. I found it interesting to "chop" the models in half, revealing their intricate inner structure as shown in the image here.
DLA February 2019
Fast diffusion-limited aggregation in both 2D and 3D.
This is a small program that generates diffusion-limited aggregations in either 2D or 3D. The output is a CSV file containing the coordinates of the particles and their relationship to one another. Rendering is out of scope, but I have produced several example renders. The code is very configurable - there are a few parameters that you can tweak and there are also several code hooks that allow you to alter the algorithm's behavior.